![]() ![]() you can build Wonders (as well as the Artists', Musicians', and Writers' Guilds) only in your Capital. The only thing you can control is which normal buildings and units you want to purchase. you have virtually no control over anything in cities other than your Capital. You can only expand your empire by conquering other players' cities or purchasing/conquering city-states. you can't control where you place new cities. ![]() This is a much needed advantage, given all the other disadvantages the Venetians must overcome. Just as with Austria's Diplomatic Marriage, purchasing a city-state is far superior to conquering it militarily, because it delivers the city to them with all its Population, buildings, and units intact, and with no Resistance period whatsoever! The Venetians can thus start using the city right away, and gain an immediate boost for everything else. This is done through the Venetian unique Great Person, the Merchant of Venice, which replaces the conventional Great Merchant. The second and much more interesting option is to purchase city-states without the need to conquer them militarily. ![]() The first option is, of course, military conquest. (Even Settlers gifted by other players or spawned with cheats will be useless, lacking the Found City ability once the initial one is expended to found the Capital.) What's more, they cannot even annex cities they conquer, only keeping them as puppets! This essentially makes Venice a playable city-state and leaves the Venetians with only two options for expansion. The Venetians cannot train Settlers and are thus unable to found any new cities once they build their Capital. ![]() Venice's unique ability makes it an exceptional civilization when compared to all the others - so exceptional, in fact, that it almost deserves a dedicated strategy article on its own! ![]()
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